Set plays are the backbone of modern Australian rules football. From boundary throw-ins to centre bounces and kick-ins, the difference between a chaotic scramble and a clean, repeatable structure often comes down to how well your team executes its set play drills. Whether you're a grassroots coach looking to bring some order to your local club or a player wanting to understand the tactical frameworks that elite sides use, this checklist will give you a practical, step-by-step approach to building match-ready set plays.
By the end of this article, you'll have a clear, actionable framework for designing, drilling, and executing set plays that can turn dead-ball situations into scoring opportunities. We'll cover everything from the foundational principles to the fine-tuning that separates good teams from great ones.
Prerequisites / What You Need
Before you dive into the drills, make sure you have the following in place:
- A training space: A full oval or at least a marked 50-metre arc with goalposts. If you're at a local club, book the ground well in advance.
- Cones and markers: At least 20 cones for positioning, plus coloured bibs or vests for team differentiation.
- Footballs: A minimum of six quality balls to keep drills flowing without constant retrieval.
- A whiteboard or tablet: For diagramming set plays before hitting the ground. Players learn faster when they see the structure first.
- A whistle or timer: To control drill duration and transitions.
- At least 12 players: Many set play drills require a full 18, but you can adapt with smaller numbers for specific scenarios.
- A notepad or phone: To record observations, timings, and adjustments. Consistency comes from tracking what works.
Step-by-Step Process
Step 1: Establish Your Core Principles
Before you run a single drill, you need to define what your set plays are trying to achieve. Every elite team builds its set plays around three non-negotiable principles:
- Structure without rigidity: Players must know their primary role but also have clear secondary options if the first option is shut down.
- Speed of execution: The best set plays happen in the first two to three seconds. Hesitation kills momentum.
- Spatial awareness: Every player must understand their zone and how it relates to teammates and opponents.
Step 2: Map Your Most Common Scenarios
Not all set plays are equal. Identify the five most frequent situations your team faces:
- Centre bounce: This is where games are won and lost. Your ruck, midfielders, and wingers need a clear structure for winning or losing the tap.
- Boundary throw-in: Especially in forward and defensive 50s. These are chaotic by nature, but a good structure gives you an advantage.
- Kick-in after a behind: Modern footy treats this as an attacking opportunity. Your kicker needs multiple targets and a fallback option.
- Defensive 50 stoppage: When the ball is locked in your backline, you need an exit strategy that doesn't just bomb it long.
- Forward 50 stoppage: Scoring from stoppages is a hallmark of elite teams. Your forwards need set leads and a crumbing structure.
Step 3: Drill the Centre Bounce Structure
The centre bounce is the most critical set play in modern footy. Here's a drill that builds from basic to advanced:
Setup: Place cones at centre wing, half-forward, and half-back positions. Assign a ruck, four midfielders, two wingers, and two forwards (you can rotate players through positions).
Phase 1 – Static (5 minutes): Start with a non-contested bounce. The ruck taps to a designated midfielder. That midfielder handballs to a winger, who kicks long to a leading forward. No opposition—just repetition of the movement pattern. Each player runs their lane at 70% intensity.
Phase 2 – Contested (10 minutes): Add two opposition midfielders. The ruck now taps to a general area. Your midfielders must read the tap, win the ball, and execute the same exit pattern. The winger must time their run to receive the handball. If the tap goes to the opposition, your midfielders immediately transition to defensive roles.
Phase 3 – Game speed (10 minutes): Full opposition (four midfielders, two wingers, two forwards). The drill runs for 90-second bursts with a whistle to reset. Track how many clean exits you achieve. Aim for a high success rate before moving on.
Coaching point: Watch for players who "ball-watch" after the tap. They must move to their designated space immediately, regardless of where the ball goes.
Step 4: Build Your Boundary Throw-In Patterns
Boundary throw-ins are often treated as chaos, but a structured approach turns them into controlled situations.
Drill: The Three-Zone System

Divide your 50-metre arc into three zones: pocket (left), corridor (centre), and pocket (right). For a forward 50 throw-in, assign:
- Zone 1 (left pocket): A tall forward who contests the throw and tries to tap to a crumber.
- Zone 2 (corridor): A midfielder who reads the tap and either attacks goal or holds position for a handball receive.
- Zone 3 (right pocket): A second tall forward who provides a secondary contest or leads to space.
Run this drill for 15 minutes, alternating between forward and defensive 50. For defensive throw-ins, reverse the roles: the contesting player aims to tap to a midfielder who clears the ball to the corridor.
Common mistake: Players in Zones 2 and 3 stand still. They must move—either to contest, to receive, or to create space.
Step 5: Master the Kick-In
The kick-in after a behind is now an attacking weapon. Elite teams treat it like a centre bounce. Here's your drill:
Setup: One kicker on the goal line, four to five targets spread across the 50-metre arc, and two to three defensive players (opposition) applying pressure.
Phase 1 – The structure (5 minutes): Position your targets at:
- Short left (20 metres, 45-degree angle)
- Short right (20 metres, 45-degree angle)
- Mid-left (40 metres, wide)
- Mid-right (40 metres, wide)
- Long corridor (50+ metres, straight ahead)
Phase 2 – Pressure (10 minutes): Add two opposition players who can guard any target. The kicker now has to read the defence and choose the safest option. If all options are covered, the kicker can kick to a deep contest (long to the corridor) as a fallback.
Phase 3 – Transition (10 minutes): After the kick is marked, the receiving team must transition to attack within three handballs. This simulates game speed. Track how often you get a clean mark and a quick transition.
Coaching point: The kicker must be decisive. Hesitation leads to rushed kicks and turnovers. Set a three-second internal clock for the kicker to make a decision.
Step 6: Integrate Defensive Set Plays
Set plays aren't just about scoring—they're about stopping the opposition. Your defensive structures from stoppages are equally important.
Drill: The Defensive Wall
After a stoppage in your defensive 50, your team must form a "wall" across the corridor. This drill teaches players to drop into a zone that funnels the opposition to the boundary.

Setup: Six defenders (including one loose man in defence) positioned across the 50-metre arc. The opposition has the ball from a stoppage.
Execution: As soon as the ball is won by the opposition, your defenders drop 10 metres and form a line from pocket to pocket. The loose man in defence (usually a half-back) positions himself behind the wall to intercept any long kick. The wall players hold their positions for three seconds, then either press up or drop deeper depending on where the ball goes.
Run this drill for 15 minutes, alternating between your defensive wall and the opposition trying to break it. Track how many times the opposition is forced to kick to a contest rather than finding a free player.
Common mistake: Players break the wall too early. They must hold their shape until the ball is kicked or until a teammate calls a press.
Step 7: Simulate Match Scenarios
The final step is integrating all your set plays into a live simulation. This is where the checklist comes together.
Drill: The 15-Minute Game
Set up a full-ground simulation with two teams. Start every passage of play from a set play: centre bounce, boundary throw-in, kick-in, or stoppage. Each team has three set plays to execute before the ball goes out of bounds or a score is recorded.
Rules:
- Every reset must come from a set play (no random ball-ups).
- Teams can call a timeout once per simulation to adjust their structure.
- The coach blows the whistle every 90 seconds to reset to a new set play.
- Clean exits from centre bounces (percentage)
- Marks taken from kick-ins (percentage)
- Scores from forward 50 stoppages (goals vs. behinds)
- Defensive stops from opposition set plays (percentage)
Pro Tips / Common Mistakes
Pro tips:
- Film your drills: Use a phone on a tripod to record your set plays. Players learn more from watching themselves than from verbal feedback.
- Use a "trigger word": Assign a single word for each set play (e.g., "Hammer" for a long kick-in, "Blade" for a short kick-in). This speeds up communication on game day.
- Rotate roles: Every player should practice every position in set plays, even if they won't play there on game day. This builds overall understanding.
- Build fatigue into drills: Run set play drills after a 400-metre run. Game speed happens when players are tired, not fresh.
- Review and adjust weekly: Set plays evolve. What worked early in the season might be scouted later. Review footage and tweak your patterns.
- Overcomplicating: More than three options per set play creates confusion. Keep it simple and build complexity slowly.
- Neglecting the "Plan B": Every set play needs a fallback option. If the first option is shut down, players should know their secondary role without thinking.
- Ignoring the defensive transition: Many teams focus only on scoring from set plays. If you lose the ball, your defensive structure must activate immediately.
- Drilling without opposition: Set plays must be contested. Drilling against air creates false confidence.
- Inconsistent terminology: Use the same words for the same movements every session. "Switch" should mean the same thing to every player.
Checklist Summary
Use this checklist before every training session and on match day to ensure your set plays are ready:
- Core principles defined: Structure, speed, and spatial awareness are communicated to all players.
- Five scenarios mapped: Centre bounce, boundary throw-in, kick-in, defensive 50 stoppage, forward 50 stoppage.
- Centre bounce structure drilled: Static, contested, and game-speed phases completed.
- Three-zone boundary system practiced: Forward and defensive 50 patterns with clear roles.
- Kick-in patterns established: Multiple targets with pressure and transition elements.
- Defensive wall structure built: Zone positioning and loose man in defence integrated.
- Full simulation completed: 15-minute game with all set plays in sequence.
- Metrics tracked: Clean exits, marks, scores, and defensive stops recorded.
- Plan B options identified: Fallback patterns for each set play.
- Terminology consistent: Trigger words and movement calls agreed upon.
- Footage reviewed: At least one session filmed and analysed.
- Roles rotated: Every player has practiced multiple positions.
For further reading on building your team's tactical framework, check out our guides on game plan strategies, marking types and patterns, and advanced coaching tactics. If you're focusing on individual skills, our skills training plan complements these set play drills perfectly.

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